EMVigR LTD was incorporated to exploit the business opportunities arising from the anticipated rapid introduction of online therapy within the global healthcare industry and a parallel growth of a therapeutic video game industry.  Our focus is not therapeutic video game creation (this is a creative endeavour prone to high risk). Instead we specialise in the provision of the enabling technological infrastructure (low risk, but requiring a highly specialised technology and knowledge base) which is an essential prerequisite for a scalable and sustainable market for online therapy.


Professor Janet Eyre – a Rhodes Scholar and previous Wellcome Senior Fellow in Clinical Science, she currently holds the Chair in Paediatric Neuroscience at Newcastle University and is a Consultant in Paediatric Neurology. Professor Eyre is an internationally recognised expert in brain plasticity following brain injury across the life span from birth to old age and its implications for rehabilitation. She currently leads a research programme of £2.7 million into the clinical application of action video games for the home-based-delivery and remote monitoring of rehabilitation. She has been awarded the following for her work in therapeutic video games: The NHS Innovations North Bright Ideas in Health Award 2009; CELS Business for Life Awards – Partnership with the NHS 2010; The UnLtd and Higher Education Funding Council for England Entrepreneur Award 2010; Medical Futures Best Innovation to Improve Patient Care – Cardiovascular Innovation Award 2011; Medical Futures National Health Service Innovation of the Year Award 2011, presented by Professor Sir Bruce Keogh, NHS Medical Director for England.

Dr Graham Morgan – a computing scientist specialising in systems research, in particular high performance parallel computing over networked environments and multi-processor architectures; over the past ten years he has specialised in the application of these technologies to the field of video games. Dr Morgan has established the first industry‑led video games research lab in the UK, whose sole purpose is advancing video game engine technology.  Dr Morgan works closely with the video game industry. This has resulted in the development of many mathematical and engineered technological solutions currently exploited by the video games industry.  Recently attention of the research has turned to applying video game engine technology in the context of healthcare. This is unique globally, as all existing healthcare video game research and application has to rely on existing hardware and commercial off‑the‑self entertainment video games.