Chinese Markets

After a successful UK/Chinese trade  visit to Guangzhou (kindly facilitated by the Yorkshire and Humber AHSN)  EMVIGR is looking to establish projects with a number of Chinese partners to aid in delivering our products into the Chinese marketplace. Projects related to falls prevention, rehabilitation and vision correction are currently been considered for next phase development.

See the future!

EMVIGR and our partners are organising a workshop to show, first hand, what our technology can do to improve healthcare delivery in the digital age.

We are pleased to announce that Miles Ayling (the Director of Innovation for NHS England) will be the keynote speaker.

There will be full technology demonstrations, talks from Graham and Janet (founders of EMVIGR) as well as lunch and a panel session from leaders of the healthcare and video games industries.

New branding

To reflect the recent successes of EMVIGR and to best position the company for international trade we decided a new look was in order. We have just completed our rebranding exercise and the new, simpler, logo and associated style is ready to wash over our product range.

Rio and award

Graham and Janet presented two papers at Rio with one of the papers winning best paper award for the conference.  The IEEE 3rd International Conference on Serious Games and Applications for Health ran describes itself:

“The overall objectives of the conference are the discussion and sharing of knowledge, experiences and scientific and technical results, related to state-of-the-art solutions and technologies on serious games and applications for health and healthcare, as well as the demonstration of advanced products and technologies.”

The paper that won the award:

Automatic assessment of upper limb function during play of the action video game, circus challenge: validity and sensitivity to change. In the IEEE 3rd International Conference on Serious Games and Applications for Health (SEGAH 2014), held on Rio de Janeiro, Brazil, May 14-16, 2014

Korea and award

Janet and Graham are co-authors of the best paper award winner at one of the top conferences in the world of applied computing science. The 29th Symposium On Applied Computing was held in Gyeongiu, Korea on March 24th – 28th and attracted over a thousand scientists from all corners of the world.

The best paper was entitled:

Bespoke Video Games to Provide Early Response Markers to Identify the Optimal Strategies for Maximizing Rehabilitation.

Business in china

EMVIGR has been invited to attend a trade workshop designed to bring new and innovative business opportunities to the marketplace. The workshop will be held in  Guangzhou in November with EMVIGR one of a delegate of twelve UK companies.

This is a great opportunity and brings the possibility of bringing our technology and expertise to an international market. By collaborating with our Chinese colleagues we can bring sustainable digital healthcare solutions back to the NHS at greater value.

The workshop is organised by Yorkshire and Humber Academic Health Science Network (AHSN). Details pertaining to the workshop:

The workshop will take place across the w/c 17th November 2014 and will be delivered in partnership with the University of Bradford. It will foster collaborations between leading UK and Chinese companies and entrepreneurial scientists, in order to create funded proof of concept projects, with the ultimate aim of establishing innovative and jointly-owned UK-China new technologies and companies, and new market opportunities. Proof of concept projects receive up to £400,000 of funding from Chinese local government and partners and run for up to 2 years. Funds secured can be spent either in China or the UK, as best serves the requirements of a project.

Local expertise

The Academic Health Science Network (AHSN) of the North East and North Cumbria is supporting local start-up, EMVIGR, with seed funding, enabling EMVIGR to bring together North East health experts and video game developers to create rehabilitative remote physiotherapy, using video games.