Publications

Janet and Graham have published over 100 papers in high ranking destinations. Here are a few from the recent past:

  • 2014 J. Shi, J. Serradilla, Y. Cheng, G. Morgan, C. Lambden, J.A. Eyre, Remote Assessment of Upper Limb Function During Rehabilitation Using the Action Video Game Circus Challenge, Int J Med Inform 2014 (in press). download pdf
  • 2014 Richard Davison2, Sara Graziadio1, Kholood Shalabi1, Gary Ushaw2, Graham Morgan2, Janet Eyre, Early Response Markers from Video Games for Rehabilitation Strategies, to appear in ACM SIGAPP Applied Computing Review Journal, Fall 2014. download pdf
  • 2014 Serradilla, J., Shi, J. Q., Cheng, Y. Morgan, G, Lambden, C. and Eyre, J. A. (2014). Automatic assessment of upper limb function during play of the action video game, circus challenge: validity and sensitivity to change. In the IEEE 3rd International Conference on Serious Games and Applications for Health (SEGAH 2014), held on Rio de Janeiro, Brazil, May 14-16, 2014. download pdf
  • 2014 G Morgan, M Scott, G Ushaw, J Q Shi, J Eyre, Automating Assessment in Video Game Teletherapy: Data Cutting, accepted to  IEEE Symposium Series on Computational Intelligence (SSCI), Orlando, Florida, USA, download pdf
  • 2013 Shi, J. Q., Cheng, Y., Serradilla, J., Morgan, G., Lambden, C., Ford, G. A., … & Eyre, J. A. (2013). Evaluating Functional Ability of Upper Limbs after Stroke Using Video Game Data. In Brain and Health Informatics (pp. 181-192). Springer International Publishing. download pdf
  • 2014 Graziadio, S., Davison, R., Shalabi, K., Sahota, K. M. A., Ushaw, G., Morgan, G., & Eyre, J. A. (2014, March). Bespoke video games to provide early response markers to identify the optimal strategies for maximizing rehabilitation. In Proceedings of the 29th Annual ACM Symposium on Applied Computing (pp. 20-24). ACM.  download pdf
  • 2014 Al-Gabbani M., Morgan, G., Eyre, J. A, “Positive Relationship Between Duration of Action Video Game Play and Visuospatial Executive Function in Children”, 3rd International Conference on Serious Games and Applications for Health, SEGAH 2014, Rio de Janeiro, Brazil, May 14-16, 2014.  download pdf
  • 2013 An Efficient Application of Gesture Recognition from a 2D Camera for Rehabilitation of Patients with Impaired Dexterity, Gary Ushaw, Efthymios Ziogas, Janet Eyre, Graham Morgan, 6th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2013), Barcelona, Spain, February 11-14 2013 download pdf