EMVIGR shortlisted for Axa Health Tech and You Awards 2016! Check out our nomination.
EMVIGR in the news as need for its services and products highlighted in this article.
Sir Bramble Haterston the King of Hats has arrived with magic and spells for our younger audience. Children (or adults) now have the chance to battle their way, in a friendly sort of way, through an island kingdom. Rehabilitative therapies are disguised as spell casting, the better you move and cast the spell the more exciting the outcome! Provided by the multi-award winning studio Nosebleed Interactive (known for the Sony Vita game “The Hungry Hoard”)
Our colleagues at local games studio Coatsink have come on board and provided a commissioned game for the EMVIGR platform! Not only do we hope this new game adds to gameplay enjoyment, but we know it will demonstrate the ability to use EMVIGR technology in more exciting and various ways for rehabilitation therapies.
CREATING A NEW SERVICE – CREATING A NEW INDUSTRY
EMVIGR is in the final stages of preparing their demonstrations and key technology showcases for the 15th January Online Physiotherapy event at the Centre for Life. As well as a series of talks guests will be able to see the technology in action and have an opportunity to join the Empowering Games Consortium.
The event has been moved to the larger Darwin Suite to accommodate a larger than expected interest in online physiotherapy, an interest that is growing daily.
EMVIGR is forming a consortium to bring professional games studios, health professionals and patients together to help deliver high quality gaming experiences in rehabilitative health using their innovative platform.
The world’s first online delivery system for physiotherapy using video games for patients with musculoskeletal and chronic neurological disorders has been pioneered in the North East of England. This new platform provides the capacity for remote monitoring and communication; physiotherapists will be able to manage many more patients, while at the same time delivering higher intensity therapy to meet service guidelines. Using the EMVIGR platform, service productivity will be increased and staff will be able to deliver “more for less”.
If you would like to know more then email:
After a successful UK/Chinese trade visit to Guangzhou (kindly facilitated by the Yorkshire and Humber AHSN) EMVIGR is looking to establish projects with a number of Chinese partners to aid in delivering our products into the Chinese marketplace. Projects related to falls prevention, rehabilitation and vision correction are currently been considered for next phase development.
EMVIGR and our partners are organising a workshop to show, first hand, what our technology can do to improve healthcare delivery in the digital age.
We are pleased to announce that Miles Ayling (the Director of Innovation for NHS England) will be the keynote speaker.
There will be full technology demonstrations, talks from Graham and Janet (founders of EMVIGR) as well as lunch and a panel session from leaders of the healthcare and video games industries.
To reflect the recent successes of EMVIGR and to best position the company for international trade we decided a new look was in order. We have just completed our rebranding exercise and the new, simpler, logo and associated style is ready to wash over our product range.
Graham and Janet presented two papers at Rio with one of the papers winning best paper award for the conference. The IEEE 3rd International Conference on Serious Games and Applications for Health ran describes itself:
“The overall objectives of the conference are the discussion and sharing of knowledge, experiences and scientific and technical results, related to state-of-the-art solutions and technologies on serious games and applications for health and healthcare, as well as the demonstration of advanced products and technologies.”
The paper that won the award:
Automatic assessment of upper limb function during play of the action video game, circus challenge: validity and sensitivity to change. In the IEEE 3rd International Conference on Serious Games and Applications for Health (SEGAH 2014), held on Rio de Janeiro, Brazil, May 14-16, 2014